2/10/2024 0 Comments Zelda botw 2![]() We’re yet to see exactly how ground-level Hyrule and its sky-level counterpart will intersect, and it’s the most fascinating part of the E3 trailer so far. It made a lot of sense for Nintendo to shake up its formula by embracing the dungeons it had largely diminished in the 2016 game – but we can’t deny that it makes even more sense for Nintendo to lean into BOTW’s open-world stylings even further, expanding vertically for a bigger sandbox that incorporates the skies. The flicker of a shadow appeared to show the villain from Skyward Sword, Demise, while the terrifying skeleton’s attire – like that of Link’s in the new trailer – has elements of Grecian design that match the earlier game’s aesthetic.īut the new E3 unveiling is so antithetical to the feel of the initial teaser that it comes as something of a shock. There were some hints towards this in the 2019 teaser, now that we look back. The feel of the game so far appears to be nothing like Majora’s Mask, and much closer to Skyward Sword (a Wii / Wii U from 2011), the earliest canonical entry in the Zelda series and one that takes place at least partially in the floating city of Skyloft. There are several vistas that show a recognizable Hyrule from the first game, but the vantage point is much higher than the Ubisoft-like towers that allow Link to fast-travel in the first BOTW game. What looked like in-game footage showed Link paragliding through the clouds, and even teleporting upwards into floating structures – while Hyrule Castle itself floated off of the ground at the trailer’s close. It showed the Hyrule we knew from the original BOTW game, from a much higher vantage point – and instead of delving deeper underground, it lifted Link up into the skies. Some kind of weapon degradation system could still be factored into the sequel, but perhaps Nintendo could make it less punitive this time around – or use mechanics that force players to experiment with their armoury of weapons so they don't simply favour a single type all of the time.The new Breath of the Wild 2 trailer was the opposite of what Nintendo primed fans for back in 2019. However, it also felt needlessly frustrating at times there was nothing more demoralising than getting close to the end of a tense battle with a tough enemy only to find that your sword shatters before you can land the killer blow. It was a brave and – in the context of the series – somewhat revolutionary move which kept us all on our toes during the game's lengthy campaign. ![]() The fact that the weapons in Breath of the Wild deteriorate over time made the game challenging and also ensured that you didn't simply pick one offensive option and use it for the entire duration of the adventure (at least, not until you obtained the indestructible Master Sword, anyway). Make the story stronger without losing player agency The trailer for Breath of the Wild 2 hints that subterranean exploration could form a part of the game, so let's hope it finds a way to skillfully combine the vast open world of the original with some deep and complex dungeon environments which expand the challenge in new and interesting ways. Sure, the Divine Beasts offered small, puzzle-based challenges in enclosed spaces, but it wasn't quite the same. However, while the thrill of exploring the sprawling, untamed landscape of Hyrule in all directions was very welcome indeed, it also felt like a part of what makes Zelda such a great series was missing somehow. It's not that we didn't enjoy them it's just that the franchise had fallen into a bit of design rut, with the basic pattern of 'explore overworld, enter dungeon, beat boss, rinse and repeat' being practically set in stone. Now, before you get the wrong idea, there was part of us that was very pleased that Breath of the Wild did away with the traditional dungeons seen in previous Zelda titles.
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