![]() If you are scaling 5 things (int/increased%/speed/critChance/critMulti), you have less of each thing, but each individual increase adds more per point: example, if you have only +55% increase in something, adding 10% results in (100+55+10=165) 165/155=1.064, a 6.4% more dps, compared to previous 3.9%. This is because if you go non-crit, you only have 3 avenues of scaling damage: attack speed, Intelligence, and % increased/elemental damage. Still, the flexibility and potential of rare gear is unmatched.Ĭrit version will have almost twice the dps at the cost of around 1k less ES. Buying/combining rares can be a lot harder and sometimes you might just not be able to upgrade something because you really need that resists on particular piece of gear. However, it is a lot easier to assemble since all of your gear is unique, making it very fool proof. Not to mention, +2 projectiles enchant on Vertex/other unique is going to be a hell of a lot more expensive then finding a rare helmet. You also cannot build it as early into the league, since its BiS body armour is a unique drop from Uber Atziri, while you can get a 6L rare/white body for as cheap as 1-2ex. ![]() It is more Evasion heavy, has more ES, but cannot dual wield for extra dps since you are desperate for resistances and has much harder time getting cheap upgrades. Pure uniques is a very decent composition. The idea for this build was taken originally from my Scion HoWA build, posted long time ago in Scion subforum. That would be a rippoff of WaffleT old build, which I'm not going to do. However, the extra resistances you get and the changes to the tree since my departure mean it would be silly not to rock with a shield.Įven after the nerfs it is still the best dps melee skill in the game. conditional, on kill regen that will let you run no-leech mapsīack in the day I used to recommend dual wielding, since we had a lot of extra scalable ES (+250 flat) from the ascendancy alone. extra dps + less damage taken from cursed enemies in crit verion, you won't care about enemy regen :> in non-crit version, enemies get no regen (Metamorphs are a lot easier when you are on a budget). second curse + cursing hexproof enemies extra chaos explosions to deal with crowds more efficiently To my surprise, not only this build isn't dead - in fact, it only got stronger. Some of the more popular ones you might be familiar with were Wandcultist, which I also intend to update, and this one - the original gangsta Occultist HoWA, before it gone more popular/meta in Delve under a different banner while I was gone.Ĭome 3.9, I came back to refresh my memory of the game and see which of my builds still works. I've posted a small number of build guides in the past, mainly in the Witch section. Just a guy who likes meme builds that used to hang around here between 2.6 and 3.3.
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